Wayshrine asset kit (Game Inspired) - Technical showcase.
Re-creation of the Wayshrine featured in The Elder Scrolls V: Skyrim, Dawnguard DLC.
Modular Kit:
Shrine components
Archway (stackable, with vertical/horizontal variants)
Damaged pillars and broken variants for storytelling and structural variation.
Materials:
Master trim sheet
Stone slabs
Damage decals
Functionality (Unreal Demo)
Lighting mode - Switch between daylight and night time using (Gamepad X)
Animate Shrine lowering Sequence. (Activate via gamepad Y)
Center housing animates downward into the ground.
Reveals hidden underground chamber, a personal design addition expanding on the original game mechanic.
In the original Dawnguard DLC, the shrine lowers into the ground when activated, but no chamber or entrance was included.
I chose to undertake this project as both a technical and artistic challenge. Reimagining an iconic asset from Skyrim's Dawnguard DLC using modern workflows.
Remastering the Wayshrine with modular design, trim sheets, and dynamic functionality.
I aimed to push my skills in environment art, optimisation, and Unreal Engine implementation while paying tribute to a classic game world.
Original game reference:
elderscrolls.fandom.com/wiki/Wayshrines_(Dawnguard)
Gameplay demo: (X) switch between lighting Night/Day. (Y) Raise and lower the shrine simultaneously to be above or below ground Gaining access to a hidden underground chamber.
Wayshrine kit asset breakdown.
Archway technical turntable: mesh wireframe, detailed lighting and lit.
Trim material: Types of damaged: aged concrete, cracked/ smooth tiles and aged metals. Used across all meshes for efficiency and consistency. (Height enabled)
Tileable material: Rough aged concrete stone slabs, Floor/ walls. (Height enabled)
Decals atlas material: Concrete damage, for adding damage such as cracks and weathering.
Wayshrine technical turntable: mesh wireframe, detailed lighting and lit.
Wayshrine Asset, Sketchfab.