Website powered by

Wayshrine Kit (Fan Art) UE5

Wayshrine asset kit (Game Inspired) - Technical showcase.

Re-creation of the Wayshrine featured in The Elder Scrolls V: Skyrim, Dawnguard DLC.

Modular Kit:
Shrine components
Archway (stackable, with vertical/horizontal variants)
Damaged pillars and broken variants for storytelling and structural variation.

Materials:
Master trim sheet
Stone slabs
Damage decals

Functionality (Unreal Demo)

Lighting mode - Switch between daylight and night time using (Gamepad X)
Animate Shrine lowering Sequence. (Activate via gamepad Y)
Center housing animates downward into the ground.
Reveals hidden underground chamber, a personal design addition expanding on the original game mechanic.

In the original Dawnguard DLC, the shrine lowers into the ground when activated, but no chamber or entrance was included.

I chose to undertake this project as both a technical and artistic challenge. Reimagining an iconic asset from Skyrim's Dawnguard DLC using modern workflows.

Remastering the Wayshrine with modular design, trim sheets, and dynamic functionality.

I aimed to push my skills in environment art, optimisation, and Unreal Engine implementation while paying tribute to a classic game world.

Original game reference:
elderscrolls.fandom.com/wiki/Wayshrines_(Dawnguard)

Asset kit, demo level capture_lighting_update_temp

Asset kit, demo level capture_lighting_update_temp

Built using a modular design approach with optimised topology for efficiency and performance.

Built using a modular design approach with optimised topology for efficiency and performance.

Gameplay demo: (X) switch between lighting Night/Day. (Y) Raise and lower the shrine simultaneously to be above or below ground Gaining access to a hidden underground chamber.

Wayshrine base close up.

Wayshrine base close up.

Wayshrine outer exterior and interior roof.

Wayshrine outer exterior and interior roof.

Wayshrine outer exterior, dusk lighting.

Wayshrine outer exterior, dusk lighting.

Damaged Pillars – broken variants designed to support storytelling and environmental variation, useful for both ruined and overgrown environments.

Damaged Pillars – broken variants designed to support storytelling and environmental variation, useful for both ruined and overgrown environments.

Material types Showcase: Trim Sheet | Tileable Stone | Decal Atlas. Types of damaged: aged concrete, and Smooth stone. Cracked/ smooth tiles and aged metals. Used across all meshes for efficiency and consistency.

Material types Showcase: Trim Sheet | Tileable Stone | Decal Atlas. Types of damaged: aged concrete, and Smooth stone. Cracked/ smooth tiles and aged metals. Used across all meshes for efficiency and consistency.

Wayshrine kit asset breakdown.

Wayshrine: Aboveground outer exterior,  day lighting.

Wayshrine: Aboveground outer exterior, day lighting.

Wayshrine: Aboveground Interior, day lighting.

Wayshrine: Aboveground Interior, day lighting.

Wayshrine: Lowered belowground exterior, day lighting.

Wayshrine: Lowered belowground exterior, day lighting.

Wayshine: Below ground hidden underground chamber entrance. A personal design addition expanding on the original game mechanic.

Wayshine: Below ground hidden underground chamber entrance. A personal design addition expanding on the original game mechanic.

Archway technical turntable: mesh wireframe, detailed lighting and lit.

Trim material: Types of damaged: aged concrete, cracked/ smooth tiles and aged metals. Used across all meshes for efficiency and consistency. (Height enabled)

Tileable material: Rough aged concrete stone slabs, Floor/ walls. (Height enabled)

Decals atlas material: Concrete damage, for adding damage such as cracks and weathering.

Assembled shrine asset, technical preview: Mesh with detailed lighting.

Assembled shrine asset, technical preview: Mesh with detailed lighting.

Archway technical: Mesh and lit.

Archways can be stacked horizontally or vertically to create abstract or expanded architectural forms Includes optional leg stands and wall fillers to support a variety of configurations.

Archway technical: Mesh and lit.

Archways can be stacked horizontally or vertically to create abstract or expanded architectural forms Includes optional leg stands and wall fillers to support a variety of configurations.

Wayshrine asset kit zoo: Meshes which construct the Wayshrine, archway and damaged pillars. (mesh overlay preview)

Wayshrine asset kit zoo: Meshes which construct the Wayshrine, archway and damaged pillars. (mesh overlay preview)

Wayshrine technical turntable: mesh wireframe, detailed lighting and lit.

Wayshrine Asset, Sketchfab.