I’m a 3D Real-time Environment and Prop Artist specialising in building modular, production ready environments, props, materials and tools for games, VR experiences and branded interactive projects.
My experience includes contributing to commercially shipped projects such as; Immersive branded experiences and Fortnite exclusives. For global brands including Bloomingdale’s, Walmart, Warner Bros and Adidas.
I developed hero, game-ready 3D assets for a Fortnite exclusive project under NDA. Working from briefs provided by the Art Lead, I analysed asset scope and production requirements before progressing through modelling, texturing, UEFN integration, material setup and final asset delivery.
Developing high quality interior, exterior real time environments and props.
Projects:
One Battle After Another on Fortnite.
Sinners Survive the Night on Fortnite.
Walmart Realm, an immersive virtual shopping experience.
Tasks include: Environment art, creating game ready asset kits, hero props, texturing, materials, kitbashing, lighting, scene optimisation.
Developing tools using Unreal Engine’s PCG framework to support efficient environment creation for an open world survival game.
Produced and integrated 70+ optimised game ready assets for a Fortnite project. These assets ranged from infrastructure elements, buildings and technology. Collaborating closely with the Art Director to deliver high quality, scalable outputs within tight timeframes, consistently exceeding both internal and client expectations.
Developing a variety of exterior and interior environments for global brands such as Bloomingdale's and Bicester village in Unreal Engine 4 & 5. My tasks included: level art, modeling game ready assets, kitbashing, texturing, materials, lighting, post FX, optimisation, cinematics and building PCG tools.