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Zach  Voaden
Zach Voaden
3D Environment / Prop Artist
Arundel, United Kingdom

Summary

I’m a 3D Real-time Environment and Prop Artist specialising in building modular, production ready environments, props, materials and tools for games, VR experiences and branded interactive projects.

My experience includes contributing to commercially shipped projects such as; Immersive branded experiences and Fortnite exclusives. For global brands including Bloomingdale’s, Walmart, Warner Bros and Adidas.

Skills

3D ModelingEnvironment ArtTexturingGame ArtPhysically Based RenderingLightingRealtime

Software proficiency

3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Unreal Engine
Unreal Engine
SpeedTree
SpeedTree
Photoshop
Photoshop
Arnold
Arnold
DaVinci Resolve
DaVinci Resolve
World Creator
World Creator

Productions

    • Video Game
      One Battle After Another on Fortnite
    • Year
      2025
    • Role
      3D Artist
    • Company
      Sawhorse Productions
    • Video Game
      Sinners: Survive the Night on Fortnite
    • Year
      2025
    • Role
      Environment Artist
    • Company
      Sawhorse Productions
    • Commercial / Advertisement
      Walmart Realm
    • Year
      2024
    • Role
      Environment Artist
    • Company
      Sawhorse Productions

Experience

  • 3D Artist at Beyond Creative
    GB
    April 2026 - May 2026

    I developed hero, game-ready 3D assets for a Fortnite exclusive project under NDA. Working from briefs provided by the Art Lead, I analysed asset scope and production requirements before progressing through modelling, texturing, UEFN integration, material setup and final asset delivery.

  • Environment Artist - Freelance at Sawhorse Productions
    Los Angeles, GB
    March 2024 - May 2026

    Developing high quality interior, exterior real time environments and props.

    Projects:

    One Battle After Another on Fortnite.

    Sinners Survive the Night on Fortnite.

    Walmart Realm, an immersive virtual shopping experience.

    Tasks include: Environment art, creating game ready asset kits, hero props, texturing, materials, kitbashing, lighting, scene optimisation.

  • Environment Artist at Segritude Games
    Banbury, GB
    March 2026 - Present

    Developing tools using Unreal Engine’s PCG framework to support efficient environment creation for an open world survival game.

  • 3D Artist - Freelance at Karta
    London, GB
    November 2025 - March 2026

    Produced and integrated 70+ optimised game ready assets for a Fortnite project. These assets ranged from infrastructure elements, buildings and technology. Collaborating closely with the Art Director to deliver high quality, scalable outputs within tight timeframes, consistently exceeding both internal and client expectations.

  • Environment Artist at EmperiaVR
    London
    October 2022 - December 2023

    Developing a variety of exterior and interior environments for global brands such as Bloomingdale's and Bicester village in Unreal Engine 4 & 5. My tasks included: level art, modeling game ready assets, kitbashing, texturing, materials, lighting, post FX, optimisation, cinematics and building PCG tools.