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Ham radio - Game prop.

Ham Radio, Hard Surface Game Prop.

Originally based on real-world photo reference, this asset was first created as one of the interactive radios featured in Fortnite: One Battle After Another, a project I contributed to while collaborating with Sawhorse Productions.

Following the game’s release, I revisited and refined the model, evolving it from a stylized in-game asset into a more realistic interpretation. The prop was built using a high-to-low poly workflow with PBR metallic/roughness texturing, ensuring accurate surface definition and physically grounded lighting response.

Custom Material Instance parameters were implemented to allow independent control over emissive intensity and colour for both the dial interface text and the LED indicators, enhancing fidelity and flexibility in engine.

The prop stills and turntable were rendered in Unreal Engine.

Radio asset, overview lit.

Radio asset, overview lit.

Radio asset, front close up lit.

Radio asset, front close up lit.

Ham radio, technical turntable: wireframe, detailed lighting, lit.

Radio asset, back lit.

Radio asset, back lit.

Tech still breakdown, wireframe and detailed lighting.

Tech still breakdown, wireframe and detailed lighting.

PBR material metallic/roughness workflow.
Also created custom masks packed into the R and G channels of a separate texture map to drive lighting effects for the text and red LEDs.

PBR material metallic/roughness workflow.
Also created custom masks packed into the R and G channels of a separate texture map to drive lighting effects for the text and red LEDs.

Ham radio, technical turntable. Long verison, 4k.

Preview asset on sketchfab.