Ham Radio, Hard Surface Game Prop.
Originally based on real-world photo reference, this asset was first created as one of the interactive radios featured in Fortnite: One Battle After Another, a project I contributed to while collaborating with Sawhorse Productions.
Following the game’s release, I revisited and refined the model, evolving it from a stylized in-game asset into a more realistic interpretation. The prop was built using a high-to-low poly workflow with PBR metallic/roughness texturing, ensuring accurate surface definition and physically grounded lighting response.
Custom Material Instance parameters were implemented to allow independent control over emissive intensity and colour for both the dial interface text and the LED indicators, enhancing fidelity and flexibility in engine.
The prop stills and turntable were rendered in Unreal Engine.
Ham radio, technical turntable: wireframe, detailed lighting, lit.
Ham radio, technical turntable. Long verison, 4k.
Preview asset on sketchfab.