Sinners: Survive the Night on Fortnite - UEFN.
Working at Sawhorse Productions as one of the Environment artists, on a Fortnite exclusive developed to promote the film Sinners.
Contributions:
I produced bespoke modular asset kits, a range of material types, and hero props to support immersive gameplay and visual storytelling.
Including a Weapon Chest, enabling players to collect randomly generated items throughout the map. All designed to reinforce the film’s narrative and atmosphere.
Key map locations of contribution:
Annie’s House
The Abandoned Butcher’s Shop
Lootable buildings
The Lootable buildings: Scattered around the map, I kitbashed using a combination of existing world assets from "Remmicks house" and other areas to keep the map cohesive while saving on memory cost.
Please go and check out the game here: Island code: http:/play.fn.gg/island/6387-7426-4655
Weapon Chest animate, turntable - wireframe and lit. These were scattered across the map to enable the player to interactive with collecting random weapons and items.
Annies House: Breakdown.
Gameplay footage showcase.