Working at Sawhorse Productions, I was responsible for developing both interior and exterior environments for this virtual store.
Contributions: Modeling modular asset kits, materials, kitbashing, lighting and optimization.
Our team collaborated with Emperia, who processed the Unreal projects using their developer tools. Generating the virtual experiences for Walmart's virtual retail experience platform Walmart Realm.
Any furnishings not included in the modular kit captures, were sourced via third parties. The exterior cityscape was built using assets from the Epic Marketplace. All textures sourced from third parties.
The bookshelves were populated using a Bp spline tool built by another team member. Enabling me to efficiently fill each shelf, dialling in various parameters such as: random seed, stack height, items, uniform scale range and height scale range.
Environment gameplay demo: I set up custom key bindings to seamlessly switch between first person and third person views, toggle between walking, running, and cycle through all three gameplay levels during runtime.
View the virtual store here: https://walmartrealm.com/#/viewer/eclectic/grandpa
Eleven different Internal wall types assembled combinations.
Environment gameplay demo: I set up custom key bindings to seamlessly switch between first person and third person views, toggle between walking, running, and cycle through all three gameplay levels during runtime.