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Walmart Realm, Eclectic Grandpa Virtual Store - UE5.

Working at Sawhorse Productions, I was responsible for developing both interior and exterior environments for this virtual store.
Contributions: Modeling modular asset kits, materials, kitbashing, lighting and optimization.

Our team collaborated with Emperia, who processed the Unreal projects using their developer tools. Generating the virtual experiences for Walmart's virtual retail experience platform Walmart Realm.

Any furnishings not included in the modular kit captures, were sourced via third parties. The exterior cityscape was built using assets from the Epic Marketplace. All textures sourced from third parties.

The bookshelves were populated using a Bp spline tool built by another team member. Enabling me to efficiently fill each shelf, dialling in various parameters such as: random seed, stack height, items, uniform scale range and height scale range.

Environment gameplay demo: I set up custom key bindings to seamlessly switch between first person and third person views, toggle between walking, running, and cycle through all three gameplay levels during runtime.

View the virtual store here: https://walmartrealm.com/#/viewer/eclectic/grandpa

Virtual store Interior layout type 1

Virtual store Interior layout type 1

Interior: Modular kit overview, lit and mesh wireframe overlay capture. Showcasing the wall and ceiling components which snap together to make the three types of interior layouts.

Interior: Modular kit overview, lit and mesh wireframe overlay capture. Showcasing the wall and ceiling components which snap together to make the three types of interior layouts.

Internal walls assembled combinations, constructed with the modular kit components.

Internal walls assembled combinations, constructed with the modular kit components.

Eleven different Internal wall types assembled combinations.

Interior: kit Velvet curtains type 1-2.
Lit and mesh wireframe (not decimated) capture. (Shader sourced via third party) I merged normal maps used in the shader with my baked normal from Substance. And made subtle parameters adjustments in the instance.

Interior: kit Velvet curtains type 1-2.
Lit and mesh wireframe (not decimated) capture. (Shader sourced via third party) I merged normal maps used in the shader with my baked normal from Substance. And made subtle parameters adjustments in the instance.

Virtual store Interior layout type 1

Virtual store Interior layout type 1

Virtual store Interior layout type 1, close up of module furnishing.

Virtual store Interior layout type 1, close up of module furnishing.

Virtual store Interior layout type 2

Virtual store Interior layout type 2

Virtual store Interior layout type 2

Virtual store Interior layout type 2

Virtual store Interior layout type 3

Virtual store Interior layout type 3

Virtual store Interior layout type 3 - The bookshelves were populated using a Bp spline tool built by another team member. Enabling me to efficiently fill each shelf, dialling in various parameters: random seed, stack height, items, uniform scale range.

Virtual store Interior layout type 3 - The bookshelves were populated using a Bp spline tool built by another team member. Enabling me to efficiently fill each shelf, dialling in various parameters: random seed, stack height, items, uniform scale range.

Environment gameplay demo: I set up custom key bindings to seamlessly switch between first person and third person views, toggle between walking, running, and cycle through all three gameplay levels during runtime.