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French Street Pod Toilet - Environment Asset.

Game ready, optimised environment prop built for real-time use in Unreal Engine/ UEFN or Unity.
Features customisable interior and exterior emissive lighting with independent colour and intensity controls.
Such as switching to red when unavailable, alongside adjustable interior downlight control.

It also includes open and closed door states to support player interaction and environmental storytelling.

The asset stills and turntable were rendered in Unreal Engine.

Front entrance door closed, (vacant) green emissive sign.

Front entrance door closed, (vacant) green emissive sign.

Side, door open. Paneling instruction and controls.

Side, door open. Paneling instruction and controls.

Back, smallar led sign. (engaged)

Back, smallar led sign. (engaged)

Back, maintenance door.

Back, maintenance door.

Front, Interior, down light and control/ info paneling.

Front, Interior, down light and control/ info paneling.

Front, exterior and Interior.

Front, exterior and Interior.

Front, Interior close up elements.

Front, Interior close up elements.

Front overview.

Front overview.

Turntable captured in Unreal Engine, Door opening, closing and LED signs update.

Wireframe 5.4k tris

Wireframe 5.4k tris

PBR material - metallic/roughness workflow. (Packed)
I also created custom masks packed into the R and G channels in a separate texture map to drive the exterior LED Signage and Interior downlight.

PBR material - metallic/roughness workflow. (Packed)
I also created custom masks packed into the R and G channels in a separate texture map to drive the exterior LED Signage and Interior downlight.

Inspect asset on Sketchfab. (With Open and close functioning door)

Environment Prop - 4k Turntable.